Sure, said zones were a bit too long for their own good, colours were a bit too dark for my taste, and the music was lacklustre but I could perfectly live with that if the gameplay rocked. The controls were sleek and precise, the aerial-based gameplay instantly clicked with me and spiraling up and down the tubular zones was great fun. Mind you, things started nicely enough, giving me good hopes that I could indeed like that game. I didn't ragequit, mind you I just quietly put the console down, quietly took the cartridge off and quietly put it back into its box, never to be touched again - all that because I wasn't enjoying the ride. I couldn't verify this assertion myself, though, because I quit before the end of the second level. I've read horrible, horrible things about Lost World's level design and control schemes - a couple of levels being singled out and branded as pure torture tools prone to make even the most seasoned and patient Platformer aficionado ragequit. And in the case of Sonic X-treme and Sonic Lost World, I'd be more than tempted to assume that the former was indeed shelved because its gameplay proved unsatisfactory and that the latter shouldn't have existed at all in its current form. Resurrecting games that failed to come to existence is a great idea on paper, but it can easily go haywire after all, those games failed to make the cut in their time for a reason, and that reason may or may not involve unpractical gameplay concepts. First is Sonic Lost World, the spiritual successor to the ill-fated Sonic X-treme on the Saturn.
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